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Old 10-07-19, 08:44 AM   #1713
p7p8
Seasoned Skipper
 
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Ok, i know what's going on.

This mission is too "heavy" for DW engine - especially with RA mod (where missiles are faster, every polatform or weapon use more sensors, and overall systems are more sophisticated and works closer to real ones)

It means - this scenario is too complex tor DW engine - computer cannot compute all factors so:
- Link shows incoming missiles as land objects or allied ships
- Not all incoming missiles are shown on map
- ESM contacts aren't updated
- and many other bugs including CTD (like in my test)

Main reason are:
- too big allied AI surface group
- too many aircracts (DW is very bad optimalized for engaging aircrafts)

Also you shouldn't make player platform as leader of formation because it causes really big mess if you turn - and turning is essential for good TMA work.

My game crashed - i think playing this mission + recording video was too much to oblolete DW engine. Game just droped some events.



This mission is would be better for Fleet Command than DW.
I suggest decrease surface group and engaging aircrafts - and all should work fine. It needs some experience with mission designing.
In MP scenarios this problem is resolving by decreasing AI warships - especially Frigates, destroyers etc. Better is to make AI control only for LPD, LST, AOR etc (ships with low number of sensors and weapon)

I would like to make mission similar to you (because i like very much tough fighting) but i know this mission will have many errors, bugs and probably crashes only because DW engine is too obsolete for big battles
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