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Old 06-13-10, 05:50 PM   #20
goldorak
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Join Date: Apr 2005
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Quote:
Originally Posted by To be View Post
No mod will ever be perfect, so outright rejecting any comments about ways it could be improved isn't very productive. Additionally your comments about LWAMI being "absolutely wrong" are not very respectful to the developers of LWAMI - whereas they have shown nothing but respect for the work of the RA team. I doubt that you would appreciate the same sort of 'feedback' given to your own work.

You are right, no mod will be the perfect mod. This doesn't mean that all mods are created equal. As incredibile as the work on Lwami is and has been over the past several years, there is a point beyond which they simply cannot/willnot enhance the game. Lwami still carries a lot of bugs that are hardcoded in the game engine. They were present in DW 1.0 and are still present in DW 1.04 + lwami 3.10. No amount of modding the database and doctrines will fix these bugs. If people accept this situation then all is good.
But we now have a mod that tries to fix those hardcoded bugs. And this is a good thing too. From this point of view Lwami is "wrong" is the sense that it still relies on buggy behaviour from the navalsimengine.
The problem wouldn't exist in the first place if SCS had done their job and released a functionning navalsimengine. That unfortunately was not the case.
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