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Old 05-04-07, 02:02 PM   #1
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,660
Downloads: 801
Uploads: 4
Default Real Navigation Mod files - FINAL

Well it seems I'm up and running again albeit slowly. What I'll do here, is link the files that are uploaded and you can download these as it happens.

The files that are not ready, will not be linked until ready.

Notes:
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This is more a do-it-yourself mod, and I've done it this way so that the supermod creators can incorporate it into the big mods. All the details are in the files and you can do this yourself. It's straight forward and easy.

Zip file details
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PDF readme first files:

(A) http://www.vanjast.com/NavMod/RealNav_ReadMe2.zip (1.7MB)


Contents:-

SH3_RNM_Intro.pdf - Basic introduction and background to the mod.
SH3_RNM_TheModInDetail.pdf - this is the file you refer to for making your own changes. It contains all the details of the mod.
SH3_RNM_UsingtheGameMod.pdf - This file is and example of one method one can use to navigate
SunAlmanacAndSpeedTable.pdf - This is the sun almanac that was supposed to be used, until I found that the game clocks are inaccurate. I've left it here for reference. At the end of the file is a Knot/KPH conversion table, you'll need this.
WLN.pdf - This is the best document I could find on the net that describes almost everything you'll need to know about celestial navigation. Well done to Wong Lee Nah!


StarMaps that can be used for star identification. They're big BMP scans.

(B) http://www.vanjast.com/NavMod/EquatorStarMap.zip (64MB)

(C) http://www.vanjast.com/NavMod/NHemisphereStarMap.zip (35MB)

(D) http://www.vanjast.com/NavMod/SHemisphereStarMap.zip(38MB)

(E) http://www.vanjast.com/NavMod/WorldMap.zip (33MB)

Contents:-
These are large BMP format star(night sky) maps that you can use for star identification and more advanced navigation. They were scanned section by section and then placed together as best as I could, to give you a BIG picture.


The JSGME format Mod file

(F) http://www.vanjast.com/NavMod/RealNavMod.zip (47MB)

Contents:- (check this file as the upload was broken - did it in 2 parts)
This file contains the mod in the standard JSGME mod format that is required to implement his Generic Mod enabler. Please consult the SH3_RNM_TheModInDetail.pdf for these details.

If you have numurous mods already installed in your game, I recommend you install this mod manually according to this document. Installing with JSGME just backs up and replaces files, and I don't think (I haven't tried it yet) that file merger utility will do a decent job here.

Extra addition
Navigators Log sheet/book... You can do something similar with MS-Orrifice, that suites you.
Here is what I used with testing the mod...

(G)
http://www.vanjast.com/NavMod/NavigatorsLog.pdf (3KB)


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As each file is uploaded I'll post a 'Bump' reminder.

If there are any questions give me a 'tinkle'
I hope to improve on this with regard to Longitude calulations and the game clock.
I'll be taking a break from doing this until probably the next patch for SH4 comes out, as I would like to convert the whole project into SH4.

Enjoy
Van

Last edited by vanjast; 05-05-07 at 03:53 PM.
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