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Old 08-30-19, 11:55 AM   #4558
Rufus Shinra
Soundman
 
Join Date: Oct 2017
Location: The land of the free with a glorious military history (France)
Posts: 141
Downloads: 14
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Finished a few units for From The Depths, available for download on the Steam Workshop. First of all, since we're on SUBSIM, a nice little SSBN. It wasn't designed for cost-effectiveness but for, say... immersion:

* The command room is full of electronics and equipment, has a large periscope imitation rising from the deckfloor when the periscope is raised.
* The main missile room is absolutely referencing Red October, with the ambience lighting, the missiles being very visible despite design not requiring it, on the contrary, and the possibility to go up and down several floors in the room so that in the very unlikely case you play a MP game and you get boarded, you can shoot it out between the SLBM.
* The controls are made as simple as possible, which is a challenge in From The Depths where subs are notoriously complex to use considering the need to manage ballast, dive planes, etc.
* The command chair has panels allowing you to set up predefined speed and depths settings, as well as manually fire torpedo decoys when the huge warning light starts rotating to tell you you're in trouble.
* You can select independently three different periscopes, a big sensors one for recon, an observation one which is player-controlled and an attack one which will automatically focus and track an enemy. The last two periscopes have a camera display on the main screen to see the action taking place outside.
* Wide selection of weaponry:
** Sub-launched anti-ship missiles,
** Heavyweight torpedoes,
** Vertical-launched ASROC,
** Medium-range anti-air missiles,
** 16 extreme range SLBM,
** Automated short-range SAM tubes.






You can find it here: https://steamcommunity.com/sharedfil...?id=1849415891

On the aerial side of the game, I offer you a pretty close replica of the real world Rafale fight jet, in two variants, the current F3 update, and a hypothetical F5 future variant.

The plane is designed for doing all jobs, and comes with heavy anti-ship missiles, large guided bombs, anti-air missiles and ASW torpedoes. Quite agile, it reproduces faithfully the specifics of the actual plane, with dynamic supermaneuverability allowed by its canard foreplanes, a strong passive detection capability and long fuel endurance. Stability is ensured via a PID control ingame.

The main difference between the F3 and the F5 variants is the inclusion of laser weaponry in the F5, both in anti-missile/projectile role and in offensive role with the replacement of the external fuel tanks with a combat laser generation and targeting system.






The plane's two variants are available here:

https://steamcommunity.com/sharedfil...?id=1749050996
https://steamcommunity.com/sharedfil...?id=1749086570

Hope you enjoy these!
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