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Old 07-18-15, 05:07 AM   #574
Trevally.
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Join Date: Apr 2007
Location: AN1536 (Orkney)
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Quote:
Originally Posted by sober View Post
Nice to know thanks .
If I want to place DDS picture on the navmap do I have to put them in every campaign ? Here is lighthouse DDS .
Yes, but keep "editor_locations" common so you can paste it into all campaigns.
Note: "editor_locations" is not required for each campaign as it is read from default unless it is set as a mission layer. Adding this as a layer for a campaign is only helpful for editing using ME2

here is the church again:-

[MapLocation 20]
Type=1
Priority=0
Category=-1
LayerOperation=0
Heading=257.000000
OnLand=true
ShowOnMap=true
FirstRenderStep=false
FileName2D=church.dds
MinObjTerrainHeight=0
MaxObjSlope=0.000000
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
Font=FPCond14
FontColor=37119
UseDetColor=false
ZoomStart=20
ZoomEnd=1
ScaleOnZoom=true
Scale1024=3.398400
ScaleX=1.000000
ScaleY=1.000000
IsVisibleOnTAI=true
Long=-193075.000000
Lat=5957084.000000
Height=1.884537

IsFromSingleMis=false

After placing church using editor - look up in the ini the exact locations etc and then us this to edit the placement of the dds.
This way you can make the map exact to the 3d world

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