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Old 09-24-05, 09:22 AM   #17
Amizaur
Sonar Guy
 
Join Date: Nov 2002
Location: Poland
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Don't overestimate my work in fact it was very easy, just few additional lines in doctrine. It took maybe half an hour to get working fix.
It just takes to know how the thing is working and then little ingenuity... All this is possible because of doctrine system, by which object behaviour can be modified easily. The idea is not mine too, I was inspired after seeing great SCX doctrines first time - I was just astonished how by doctrine modification you can change the game or even add new features to it ! And how powerfull doctrine system is :-). Later it only takes some invention, all you have to do is to actually sit and examine the bug, and try to do something with it ! After checking what happens during launch and during homing you immediately hit on few ideas how you could step in and change things that are going wrong. And it would be even easier for somone with deeper knowledge about game mechanics, who knows how all this works...
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