Thread: [REL] Dark Waters
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Old 01-25-20, 03:01 AM   #111
Fifi
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DARK WATERS V4 IS OUT !!
See post #1

- AA guns have new ammunition, specially the AA with black burst
- Deck guns have star shells now
- Power of every shells have been revised. Up to you to find the more efficient !
- AI visuals have been increased but not in range distance. Your veteran crew will spot a ship at around 12000M while the cargo veteran crew will spot you surfaced around 6500M by clear weather. Night surface attacks still possible up to around 1000M with clear weather.
- Periscopes are now detectable. The more you raise it the faster you can be detected! Cargo with veteran crew can detect a fully raised periscope at around around 2000M with 2m/s waves, 1500M with 8m/s waves (the higher the waves, the closer you can go)
- No more invisible periscope for types VII & IX (AI couldn’t see them!)
- AI cargo guns skills slightly increased. They no longer fire all around but on your sub now. After some adjustment time, they will hit you.
- U-Boat have now visible damages (decals - only one type)
- Ability to raise and lower U-Boat flag via watch officer new order bar icon. When your U-Boat will be be snorkel equipped, activate new add-on mod to keep a static flag (because only way to raise/lower flag is via snorkel call)
- New add-on mod only for U-Boats snorkel equipped to keep static flag
- Deleted U-Boat flag add-on mod not necessary anymore
- External camera can’t go through object now
- Museum camera adjusted
- Cargo flags have been adjusted
- Cargo lifeboats have been adjusted so they no more stand in front of AA guns
- Fixed Egypt flag missing (thanks KaleunMarco)
- Unified Render Controller has been added to all ships when possible
- Unified Render Controller has been added to all planes when possible
- All ships have now water splash effect when rough sea (above 5m/s) Unique feature in any Silent Hunter!
- Some ships without URC have been color adjusted
- Few planes color adjusted
- Torpedo DUD chances are now lowered when slow speed, and angles DUD chances has been slightly lowered (ex: firing more than 50° was 99% DUD before, now it’s 90%)
- Torpedo G7e TII speed is now 30 knots (it was 28)
- All torpedoes have now same damage power (they had the same explosives weight in RL) according to TII’s
- Naval mines are now working, and damage adjusted (deadly)
- SMA mines for type VIID are working and power adjusted (deadly)
- Harder Escort L1 & L2 have been adjusted to new AI visuals

Here where to raise/lower the flag:



Hope you'll like it!


Last edited by Fifi; 01-25-20 at 04:18 AM.
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