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Old 11-13-22, 03:10 PM   #13
UglyMowgli
Grey Wolf
 
Join Date: Aug 2003
Location: Canada
Posts: 772
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First the deported screen on tablet/phone will not be released at first.



MNW SONAR model is based on a realistic environment :
- Bathymetry,
- Sea floor textures (rock, sand, mud, ...),
- Sea Temperature,
- Sea Salinity,
- Ice,

- Weather,
- ....
And also on the submarine own "interferences", like flow disturbance on the SONARs and TAs, ....


The model is not like any other submarine sim you ever see, so before coding and testing the model, the devs had to first create the world environment (it take time to select, gather, compile all the needed information) then they started the SONAR model and station design (reading first a huge amount of theoretical books/thesis/reports and papers, looking for information on the A-RCI stations - like the different SONAR screens, buttons positions and functions, .... ) and also doing the same job for all the core functions that have influence on the model (mainly the submarine propulsion & navigation, sensor fusion) and then make them "talk" to each other.

That take a certain amount of time.



It is tested and retested and tuned by real sonarmen on a multitude of different situations (deep, shallow, coastal water, sea state from 0 to 10, at different season, ....). Do you think it done in one day? (those testers have a job, sometimes they go at sea).

So yes you are going to spend a lot of time on the SONAR stations that's why the model and the stations are taking time to implement to be as real as possible without entering the "trouble red line" area.


For the information release, see with Matrixgames Public Relation, it's not the devs "buisness".
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