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Old 11-13-22, 01:43 AM   #12
Fearless
Ace of the Deep
 
Join Date: Feb 2007
Location: Adelaide, Australia
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Quote:
Originally Posted by magicstix View Post
Everything I've seen about this game looks like they're suffering from the common trap of overpromising features without focusing on core mechanics.

Networked stations to tablets and smart phones? Come on. Is that really important in a modern subsim game?

And SONAR wasn't the first station finished out, or at least put into a basic initial capability before the first demo? Really? 70% of any modern subgame is going to be SONAR.


Pretty much everything I've seen so far in this game is something that can be created in a weekend in Unreal Engine with store-bought assets, and that's from a demo from 2 years ago. And they haven't released anything else showing progress?
Yes, get the sim released for PC first and forget about the Networked stations to tablets and smart phones. That can be looked at a much later date.
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