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Old 07-07-20, 01:42 PM   #13
p7p8
Seasoned Skipper
 
Join Date: Nov 2006
Posts: 742
Downloads: 136
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Part 3 - how to spend almost 1 hour on fixing small bug and how much patience you need for mission designing




I've made small improvement of previous solution:

1. Now LSD ships have removed last waypoint with slow speed
Instead speed is reduced to 0
2. Create LCAC trigger runs script "create LCAC 1-2/3-4 N/S"
It allows to reapeat object creation on single trigger.
3 trigger also has 1 more condition: max speed 5kts (for LSD)


All rest of video i tried to prevent last LCAC 4 S (south) to stop on second waypoint.
I thought it was caused by close range of other ships.
So i made many tests with small waypoint changes.
Finally i change position of LCAC 3 S with LCAC 4 S ...and bug occured on LCAC 3

Then i discovered: bug was caused by too shallow waters on last LCAC waypoints

So i moved all south LCAC's destination little to N ...and finally all works ok.

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Amphibious landing is crucial for this mission so it needs detailed tests. this is why i didn't add more mission objects, events, triggers etc.

Video is raw - because it shows how looks work on mission designing - not always all is perfect. Sometimes finding small bug takes many hours.

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Questions for community:

1. What ships you suggest for LSD close escort?
2. What escort should do wfter LCAC's launching, when LSD are stopped?
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