Part 3 - how to spend almost 1 hour on fixing small bug and how much patience you need for mission designing
I've made small improvement of previous solution:
1. Now LSD ships have removed last waypoint with slow speed
Instead speed is reduced to 0
2. Create LCAC trigger runs script "create LCAC 1-2/3-4 N/S"
It allows to reapeat object creation on single trigger.
3 trigger also has 1 more condition: max speed 5kts (for LSD)
All rest of video i tried to prevent last LCAC 4 S (south) to stop on second waypoint.
I thought it was caused by close range of other ships.
So i made many tests with small waypoint changes.
Finally i change position of LCAC 3 S with LCAC 4 S ...and bug occured on LCAC 3
Then i discovered: bug was caused by too shallow waters on last LCAC waypoints
So i moved all south LCAC's destination little to N ...and finally all works ok.
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Amphibious landing is crucial for this mission so it needs detailed tests. this is why i didn't add more mission objects, events, triggers etc.
Video is raw - because it shows how looks work on mission designing - not always all is perfect. Sometimes finding small bug takes many hours.
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Questions for community:
1. What ships you suggest for LSD close escort?
2. What escort should do wfter LCAC's launching, when LSD are stopped?