View Single Post
Old 07-03-20, 11:20 AM   #2
p7p8
Seasoned Skipper
 
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
Default

Ok, very good idea. I like this kind of missions and i have some experience with making "assault scenarios" for MP.

But i wanna to open discussion with suggestions not only from 1 person. Its because i would like to show how original plan could be modified.

1. Typical assault operations involves many types of forces (ships, submarines, aircrafts etc.). But DW could be unstable if i put there dozens of warships. So first thing:
- it will be very small operation (max 2-3 landing ships + LCAC's)
- with limited air support because AI air platforms are completly dumb and its very hard to control air operation
We can explain this as:
Small country without very strong forces asked allied nation for help with assault. enemy counts - operation will be succesful because player side is not prepared for sudenly assault - reinforcements are on the way.

So this is how main concept could create "background"

2. Player should have chances to defend or delay enemy assault (for game purpose). It will be hard to fight alone vs assault forces because assault side should be much stronger. Nobody make assault on stronger enemy and this kind of operation is always planned. So i suggest Player ship should be some kind of surprice for enemy. My questions
a) should player act alone?
b) if no, what king of support player should have (except coastal artillery)
__________________

Last edited by p7p8; 07-04-20 at 02:59 AM.
p7p8 is offline   Reply With Quote