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Old 06-25-17, 04:53 PM   #27
VizlaN
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Join Date: Apr 2007
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Quote:
Originally Posted by Julhelm View Post
That's been fixed.
Something is still off about how the AI subs target you. One active ping(from your ship) is all it takes most of the time for them to know exactly where you are and do a launch, while for you it takes a lot of pings from the enemy before you know with a high confidence. This is excluding them picking you up on passive or already having a partial solution from active pinging. I believe you mentioned before that they will not fire before an 80% solution is reached?

Still need to fix ships. They know your speed and bearing when launching counter-missiles after detected an incoming missile, even tho you change course and speed significantly after launch while being too far out for any detection(outside the obvious smoke-trail).

Also, were helicopters this useless in real life? First off they detect sound up until the point the microphone reaches the heli, not when it comes above surface. Minor, don't really care too much just an FYI. But, I'm able to easily get away from them even while cavitating above layer. Just need a mayor course change when the heli lifts to a new spot, and about 6-7 times out of 10 they loose you even tho ships 10k+ yards away are able to pick you up.

Last edited by VizlaN; 06-25-17 at 05:11 PM.
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