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Old 06-09-23, 08:49 AM   #13
Tigerzhunters
Frogman
 
Join Date: Feb 2023
Location: Indonesia-Jakarta
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Quote:
Originally Posted by Mister_M View Post
I ran into this problem today. Here is how the problem occured:

1) I exported an already existing 3D object from a .dat library file. This object is composed of two meshes, the first one is UV-mapped for the main texture, and the second mesh is UV-mapped for the AO texture.

So, S3D exported two meshes at the same time: MMM.obj and MMM-uv2.obj.

2) Then, I opened both meshes in Wings3D in order to edge-split them.

3) Then, I exported both meshes as wavefront files (.obj) with the same name (MMM.obj and MMM-uv2.obj).

4) Then, I imported the meshes in S3D by importing MMM.obj (MMM-uv2.obj is detected automatically and imported at the same time).

And now the AO effect is broken... Like this:



I don't know how to fix that...
It could be Happend Because The Channel 1 and channel 2/uv2 not have same Size Like the channel 1 that the reasons
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