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Old 09-28-14, 01:48 PM   #60
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
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Quote:
Originally Posted by v-i-c- View Post
No, you are wrong.
My water is a 100% custom solution and it would work in any engine if I would port WOTA. I can use any size of waves and the water (and ships) also takes curvature of earth into account (which works up to the highest available camera position in WOTA). I can add new features any time if the target hardware can handle them or completely switch to a new water shader. (still not sure how I will do it on desktop)

.......
reading these lines gave me a big smile ! So, we can definetely expect big stormy seas if your time and will ... allows it?


i understand the main points of your post V-I-C and it was very enlighting as i had the faulty sense that game engine is the real power behind the scene.

also, each time you give one more info of your project...the curvature of earth...sounds like 'heaven' to me. what can i say V-I-C.....it is unbelievable that this is a one man show !
i am wondering ,if there was an imaginary company with five 'V-I-C's working on the same project, what would we expect to see ?

bravo, bravo V-I-C , all the best to your amazing effort
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