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Old 01-10-19, 04:55 AM   #43
Seaowl
Sailor man
 
Join Date: Nov 2018
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Sorry, I haven`t seen your question earlier.
I had exactly the same problem. There is no need to edit the files manualy.
In my case the problem was gone, as I checked "objects as obj groups" * in the blender export options.
greetings

*Edit: Sorry. Donīt check "material groups". Was a mistake of mine.

**Edit 2: After some testing it seems that sometimes is nescessary to check "material groups", sometimes not. It worked fine for me to have both checked , but now I stumbled upon a modell - the NLGH lightship - where checking "material groups" during blender export messed up the whole texturing after reimporting in S3D.

Perhaps someone has more knowledge about these things?

Last edited by Seaowl; 01-10-19 at 09:15 AM.
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