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Old 11-06-16, 03:31 PM   #5
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
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Quote:
Originally Posted by agathosdaimon View Post
looks great so far, it makes me realise that so far as i know no one has made a battleship simulation that would be equivalent to something like silent hunter - the closest would be destroyer command i guess but it is not battleships focussed.
i would love a battleship sim, and one that is combined with the depth of gameplay as in Action Stations
True, that's why I'm taking on this, I really enjoy Destroyer Command.
I want something like DC, but with the possibility to walk around the ship and interact more with the ship, push buttons and turn handles.
I never played Action Stations, I'll read up on that one.
Which gameplay functions were cool about it?

Quote:
Originally Posted by Julhelm View Post
Looks really cool. Keep in mind that the gun directors at this time would be triaxially stabilized. The actual firecontrol computer resides deep within the citadel in what is the CiC. It is fed by constant bearings and ranges from rangefinders mounted around the ship, and the guns are aimed remotely from the gun director.
Thanks!
I'm still studying whatever info I can get about the German rangefinders, how they looked and how the stereoscopic view looked. But not much to be found. Triaxially stabilized means that the view from the optics was not bobbing with the ship, it stayed horizontially fixed?
Yes, the FCC is temporarly put easy to reach, for testing purposes. Now it's moved again because the secondary guns are in place...

Cheers!
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