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Old 11-26-09, 04:47 PM   #57
ZeeWolf
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Join Date: Aug 2007
Location: The Great NorthWest
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Quote:
Originally Posted by tHeBaLrOgRoCkS View Post
So I guess the real questions to ask you, Zee, are

Is there a point of anyone else doing any kind of mod work on T-34 until you finish?

If yes what would you like to see?
1. In Editor a fix for the roads tool.

2. A separate layer and content file for default structures, cites, towns and bridges
rail stations and airfields etc..

3. Winter and fall season change ability.

4. Progressive time change. Day and night with weather conditions.

that's a few off the top of my head.

Quote:
Originally Posted by tHeBaLrOgRoCkS View Post
As you are aware the game is highly sensitive about scripts and any other mods could well cause a clash with your own, although multiple installs are possible but become tiresome.
I'm not knowledgeable in Multi or co-op.


Do you need modelers?


Quote:
Originally Posted by tHeBaLrOgRoCkS View Post
If so I am sure there are plenty of folk out there with models we would all like to see in game. I myself am anxious for a universal carrier with mortar or of course possibly the flame throwing version.

If modelers have stuff they want in the game I'm willing to work with them. The more good stuff
the better at this point. But to talk about compensating at this time would be premature because there is no money coming in. But that is certainly a possibility though.


Quote:
Originally Posted by tHeBaLrOgRoCkS View Post
With the above in mind would take submissions of models you have not already started on to increase the catalog of Armour in game?
Yes! with the condition I could add it to the Add-on with the free right to copy.


Quote:
Originally Posted by tHeBaLrOgRoCkS View Post
Of course I assume these would be released in the pending or future mission packs and I guess you would be willing to reimburse any modelers that were deemed by yourself as suitable suppliers.

Yes, absolutely.


Quote:
Originally Posted by tHeBaLrOgRoCkS View Post
I assume you are aware that as soon as your models are released it is a simple matter to incorporate them into the multi player game aspect of T34 and how do you feel about this?

Well, I bought T34 vs Tiger because of the ability to mod. However, with my models I feel like the
father who will not allow his daughter to be with any man until they are married. Meaning: I
would like to be paid before you play. Although I think we can work together on these things.


Quote:
Originally Posted by tHeBaLrOgRoCkS View Post
Currently the only hindrance I have been able to discern to using non playable models in multi player is a script based one. But I think with enough understanding of the scripting syntax it is not impossible to have co-op based multi player games in fact that is a goal that I have been working towards in my own small way and I know it was a goal of others also.

That's great, I wasn't sure on that yet.


Quote:
Originally Posted by tHeBaLrOgRoCkS View Post
Your obvious skills with regard to the rigging and importing of models into the game engine has pretty much removed the necessity for me to learn Maya. But have you made any attempts to use your models in multi player? If so is there any point in me continuing to work on making non player models work in multi player? Do you have any insights in that direction that you would be willing to share?

The models that are intended for AI use have a new damage model. No longer will yo see a 30 ton tank traveling at 12 miles an hour stop dead in it's tracks when hit. And a knocked out turret will no
longer mean a dead tank. It will continue to maneuver a slower speed for awhile before it dies.



Quote:
Originally Posted by tHeBaLrOgRoCkS View Post
Finally have you managed to resolve the issue of ambient sound effects such as wind in trees rivers running and the deathly silence that occurs when you switch of your engine?

I was unaware this problem. Maybe I could fix it.


Quote:
Originally Posted by tHeBaLrOgRoCkS View Post
Many thanks for all your prompt responses and I look forward to seeing more of your work and if possible some in cockpit shots of some of your planned new additions to the playable lists.


All the best Balrog
Thanks Balrog, I'll post them when I have anything for you.

Best Regards
ZeeWolf
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