Thread: CCOM 12.0
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Old 06-13-20, 09:58 AM   #259
Doolar
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Join Date: Feb 2007
Location: Baltimore,Md./ CA45
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Default 1st Impression of CCoM 12

finally got around to installing CCoM12, WOW, very nice and a very easy job to do. I have been playing GWX3 since I began playing SHIII and have modded that up pretty good. I felt like a new look, so CCoM12 was it. Other Super Mods were considered. I've now on my 3rd day of my test drive and all is good. Couple of saves and reloads, couple of long pause's and running higher (then what I use), time compression's. Love it. I will admit, that I made my first run to AO83 without torpedoes. Then I remembered reading about that. But anyway, just wanted to say, its worth give'n this a try, you be glad you did. Here is my mods list, any suggestions are welcome. Also if I use, "CCoM_RadioMessages_English", do I need "CCoM_CaptainsChoiceOfMods_Update_GROSS-FUNK_120". Not really sure if CCoM_CaptainsChoiceOfMods_Update_GROSS-FUNK_120 is necessary if I play in English.
thanx (Jerry) Doolar CA45



eneric Mod Enabler - v2.6.0.157
[D:\SilentHunterIII-CCoM\MODS]

CCoM_CaptainsChoiceOfMods_Release_120_BASIS_EC
CCoM_CaptainsChoiceOfMods_Update_Bunker-Start_120
CCoM_CaptainsChoiceOfMods_Update_GROSS-FUNK_120
CCoM_CaptainsChoiceOfMods_Update_Ohne-Orden_120
CCoM_ExtentedChallengeBlackContacts
CCoM_RadioMessages_English
Ccom_New_Antenna&Guns
Ahnenerbe_WS-GUI_1920x1080_for_CCoM_by Wurmonkel
Ahnenerbe_WS-GUI_1920x1080_fuer_CCoM_11.1 - 12 - FULL MAP UPDATE
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