Quote:
Originally Posted by Kendras
Results from my testings on V12 :
- textures are shown correctly, but I don't see any difference with and without specular map controller.
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The effect can be subtle: make main texture's RGB channel solid gray to see what a difference the specular mask makes. Contrast/luminosity/gamma of the alpha channel might require to be tweaked separately for each material, and material's "Specular strength" attribute raised a bit for the effect to become more obvious
Quote:
Originally Posted by Kendras
- else, all is working fine !
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Quote:
Originally Posted by Kendras
Here are the modifications I've made...
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Good
Testing your patch right away