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Old 11-20-21, 07:00 PM   #12
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
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-Proper portrayal of dud ammunition. In my opinion, many iterations of Silent Hunter 4 STILL did not portray the extent of Mk XIV's unreliability .... I felt like I was sinking too many ships in 1942-1943. Same goes for dud shells. There are no dud shells in stock SH3-SH4, and there is no way to get dud shells without negatively affecting all shell performance (you can add duds using the modding tool S3ditor but this impacts all min-max damage values).

-Accurate sound/visual/radar signatures for all objects. I am pretty sure that the calculation process for detection in SH3/4 is pretty crude. Enemy vessels should have varying detection percentages via radar for locating, say, a raised snorkel versus an entire submarine surfaced.

Radar (especially early radar) should have very serious problems with clutter/landmasses in the way until historical refinements are made.
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