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Old 10-12-20, 02:21 PM   #59
xnonix
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Join Date: Jul 2004
Posts: 17
Downloads: 4
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Quote:
Originally Posted by Boris-Barboris View Post
Ok, that was a funny snapshot at ~16:40 GMT, well done, you watch your baffles well.

Indeed, Minoga's sensor appears to be to strong, and I can agree with your low TTK (time-to-kill) and torpedospam argument. I'll try to do something with it on this weekend.

You got spawned too near to me! Hehe!
Was a nice run. 24 kills in 2 hours till death. I'm getting the hang of it. Was fun!
I got your points of how sub warfare should be. Fast moves, listen, shoot, evade and run for another position.

3 torpedos for reload circle is very good. It makes you displace a lot on the map.

Can you make spawn distance bigger between players? This is: If you spawn point is too near to another player, the system should try another one, etc.

Sensors are ok for me. But torpedos speed seems too fast. With a bit slower torpedos, hits will be harder to achieve.

Thx for the game. I'm enjoying it a lot.

Regards.

Last edited by xnonix; 10-12-20 at 03:08 PM.
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