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Old 11-13-19, 09:31 PM   #103
AzureSkies
Blue Water Dev
 
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Quote:
Originally Posted by torpedolov View Post
Hello!Tell me please, this game will be something like Dangerous Waters?
This game will have a mission editor?
How many controlled units will there be?
The detection of underwater targets will be implemented as in DW?
1. It depends on what you mean by that. It will be a naval sim, but it won't be about a single player vessel so much as the player controlling anywhere from one to a good number of vessels, primarily surface ships but including rotor and fixed-wing aircraft as well as submarines and even land installations.

2. The implementation of such things is still a ways out, but probably.

3. See #1. Partially depends on how well it can get optimized.

4. If there are submarines, then of course there'll be a system to detect them, but it won't involve the player actually looking at sensor feeds as DW did it, since that would be impractical for a game where you're controlling a large number of ships. Nonetheless, I do hope to implement some advanced logic on vessel detection, even including things like ducts and layers.
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