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Old 10-09-21, 01:15 PM   #2
U-190
Seasoned Skipper
 
Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
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Quote:
Originally Posted by kapuhy View Post
Seeking advice again - I encountered a weird issue I can't seem to fix.

I'm currently preparing a new pack of ships, one of them being a minesweeper for which I've prepared several variants of camouflage. Camouflages are painted over AO maps named (...)AO01.dds, (...)AO02.dds, (...)AO03.dds..., in similar way it was done for Flower corvette. Roster entries that tell game which variant to use are set exactly like the Flower's, and the material/texture properties in GR2 editor seem to be exactly the same as well.

Except, what does work in case of Flower, doesn't for my new ship.

All is fine if I set AO01.dds as texture:



However, when ship is set to use any other camouflage variant, I get this:



It's not a problem with texture files - if I swap names, texture variant that went crazy when it was named AO02 works fine when it's named AO01, and vice versa. I keep checking everything but so far I wasn't able to track down the cause of this problem.
It looks like the wrong texture conversion in photoshop.
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