Thread: [REL] Torpedo Alarm Mod
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Old 01-14-20, 08:12 PM   #20
rudewarrior
Sonar Guy
 
Join Date: Apr 2005
Location: Middlebury, VT, USA
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So, I use a heavily modded version of GWX.

Here are some observations:

It seems to be a problem when I am using impact torpedoes specifically. It also seems that the faster the ship is going, the more likely there is a problem. It could be that the "later in the war" issue is caused by using magnetics earlier vs. impacts mid-war. I haven't seen an issue in large convoys. Only small convoys of 2-4 ships. Also, if I am firing a torpedo while I am submerged and I am close to the detonation, the boat bucks wildly. I drop from periscope depth to 20 m and the periscope extension indicator start wildly bouncing up and down. This is probably due to the depth charge shake mod; however, it is interesting that I haven't seen the phenomena in convoys. The explosions in convoys that are close when submerged are usually more off to the side, so it may be that depth charge shake doesn't roll the boat so much as pitch it.

I have wondered if the depth charge explosion is somehow short circuiting the torpedo explosion. Possibly not giving it enough time to develop and do damage.

When on the surface, and I am close, I know the depth charge damage is happening. This is because I get the blurry screen with the "groaning sailor" sound effect. If I had decided to continue with the mod, I would like to have gotten close with a hit and then checked the hull integrity in the actual save game file. When you are in the game, the game only reports damage to the hundredths place. The save game keeps track to something like the ten thousandths place. I am curious if the damage is reported in the save game file and then rounded, because it is so small. I am also curious if this messes with SH3Cmdr's randomization of days in base.

I also have a tendency to attack single ships with the idea that I must expend a torpedo before surfacing and attacking with the deck gun, to simulate how the deck gun was used. So I may not be giving the target the time to show no symptoms of taking damage. This may also speak to the early war vs. mid-war thing.

Another thing is I had just switched the electrics from 5000m @30kts to 3000m @28kts, but I was noticing it in ATO's as well.

Recognize also, that these observations are all anecdotal, there was nothing scientific to how I approached thinking about this.
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