Thread: [WIP] Lighthouses mod
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Old 07-30-17, 12:54 PM   #433
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Kendras View Post
- I decided to improve a bit the "animation" of the light
Okay but be careful with those particles: remember that they are FPS killers.
On a side note: have you had a look into the FastParticleGenerators? It has more or less the same parameters as the more common ParticleGenerator (i.e. porting an effect from a generator to the other should be quite easy) but I think it is lesser GPU-intensive and more optimized for quickly evolving particles

Quote:
Originally Posted by Kendras View Post
- I've had a new idea for our mod, and I immediately started to work on it. It's now working fine. More on this coming soon ...
Eagerly looking forward to your idea!



Quote:
Originally Posted by Kendras View Post
Else, I've just reworked a bit the color of the halo, to have something more pink than violet.
Pink is not exactly my favorite color, but let's see it and keep a copy of the violet version, just in case

On a partly unrelated note: as I already told you, I would really like our rocks/shoals/islets to have foam around them from the waves crashing on them. Have you started digging into this topic? Do you think there is a way to link a particle effect to the water surface?
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