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Old 04-22-10, 02:40 AM   #913
ZeeWolf
Sea Lord
 
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
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Hey LC!
I found out for certain a few things after experimenting with different things
that I thought I should try.

One of them is to increase the virtual memory size 1 to 2 gigs.

And two was some code techniques that split up the execution load
for commands to the group of Tigers.

Both these areas have proven to work with a increase in response, but the virtual memory increase helped maintain the the fps for the whole mission run time. I found this after trying for a couple of days now to figure out why things were slowing down so much as I got closer to Village C and through this latest discovery [virtual memory increase] ended that issue very noticeably.

So tomorrow I will put up some image instruction for you if you need help in
doing that and also I wanted to show you how to see if prioaff.exe is working. But for now I am pooped out and going to bed.

So, good night all!

ZW
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