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Old 03-20-07, 07:08 PM   #22
MarkShot
Ace of the Deep
 
Join Date: Jul 2002
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I did this a long time ago for SC. So, simple even I could do it:

(1) Unpack all sounds.
(2) Use a batch wave editor to boost the amplitude.
(3) Repack all sounds.
(4) Swap SFX file.

Note: That in early versions of SC maybe up to 1.05, BB was much more pronounced. Then the sound volume dropped substantially with later patches.

However, doing this does change the game. It becomes fairly easy to identify surface ships which might at a distance be confused for a closer sub just by listening to the BB noise.

Probably a good idea not to over do it, since with NB how many lines you get varis and thus, leaves some ambiguity. But the game engine probably always selects the right wave file to play. Thus, if you can hear the wave file, then the whole issue of NB ambiguity is irrelevant.
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