View Single Post
Old 12-30-20, 10:16 PM   #113
Eremit
Swabbie
 
Join Date: Apr 2015
Posts: 9
Downloads: 128
Uploads: 0
Default

Correct, the decision to choose this screen resolution of 1360x768 at that time was due to technical reasons. We at LSH3 were the first to want to use the widescreen format in a large MOD. At that time there was only one possible adjustment file d3d9 that worked. The entire program structure of SH3 with more than 50,000 lines of menu.ini, numerous cfg files and hundreds of graphics had to be adapted or recreated: That was months of work for a small team. When we were finished, the development had overtaken us and it was now possible to use 1920x1080 as well. But a change is not that easy to make and that would have required time and manpower that we no longer had.
This is not an excuse, it should be an explanation for people with a technical understanding, but not for forum trolls and foolish talkers and know-it-alls.

Last edited by Eremit; 12-31-20 at 02:13 AM.
Eremit is offline   Reply With Quote