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Old 12-08-2018, 11:11 AM   #7
Dirk Gently
Join Date: Nov 2018
Location: Norway
Posts: 58
Downloads: 39
Uploads: 0

I actually achieved more success than I hoped for.

What mainly did the trick was to increase Surface Up and Down drag to between 0,3 and 0,4 and place the ballast weight (balance point) slightly lower than Ubisoft has done, which is smack in the middle of the geometrical shape, and at the same time keeping the fore and aft balance intact to keep the vessel balanced. Submerged UD-drag remained as default to not mess with the most important part of the game, and that works out very well because the subs now behave like they actually want to stay afloat and at the same time look like they weight many tons, which they do.

While I was in there I also tweaked Mass, surface displacement and submerged displacement to historical metric ton values and tweaked diesel range and electrical range to historical values as well.

If there's any interest I could probably pack it as a mod file but if there's a lot of mod compatibility issues I'd rather write a tutorial.
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