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Old 10-23-12, 11:14 PM   #57
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
Posts: 274
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Thanks for the feedback Troopie.
The Iowa gun typo is fixed in v1.02 which Apple should make available any day now.

Incremental upgrades are certainly possible.
The top one on my list is Fire Control, Improved Fire Control to give 3 then 6 shots in the shot history. Have suggestions for others you'd like to see?

Depth charging: I'd like to bring this back once we get full 2D movement of the the ships implemented. Right now, once the escort passes over the player sub there's no way for the player to shoot back/evade in any meaningful manner as you've mentioned, so auto-kill was initially the only real option with depth charges.

Multiple player units gets requested a lot. It is a big job to engineer the AI to choose targets, but its something I'm working on. Don't expect it in the very near future though as the levels need to be re-worked to keep the game challenging and to support 1-3 player ships vs 1-6 enemy ships (even more if I can optimize the game even further).

The far left/right issue will be solved (eventually) with the full 2D navigation (although its mostly an issue with the submarine only at the moment). The goal there is to introduce full 2D ship movement with "guns on target" to bring in the full tactical aspect of maneuvering for full broadsides etc. Another big project though that will be some time in the making.
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