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Old 08-06-20, 11:12 AM   #7
Mad Mardigan
Admiral
 
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Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
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SHO Re: My WDAD mod mix...

I have WDAD set up with the following (list generated through JSGME to text file) & activated through JSGME:

# 1 WDAD_v100
# 2 WDAD v1 patch 1
# 3 WDAD v1 patch k
# 4 WDAD AI italian sub Adua v1.1
# 5 WDAD HMS Triton refit v1.1
# 6 WDAD cumulative fix v3.20.20
# 6a Med Campaign v2.5
# 8 British Army Omega Chrono Black Hands Ivory
# 9 Creaks & groans revamped mod
#10 SH4 British Dive Klaxon v1-1
#12 TMO_Visuals_for_RSRDC
#15 Improved bow wave transparent mod
#15b Improved conning tower wave - medium
#17 Class T v 1.73 Dazzle 2.2 mod
NMMO Reverse Ocean Colors Add-on
Smaller seabed rocks
Smaller seaplants-small
Sober's Better Sand v2
Sober's better rocks v2
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
#1 ISE New clouds+Waves
#2 ISE Realistic Colors
Lite Fog v2 + 100' Underwater Visability
Webster's Smaller Rain for v1.5
SH5 water for SH4 mod
Nav map make over v2.1
Nav map make over v2.1 - Airbase add-on
#14 Black map contacts v1.1 mod
#13 3000 Yard Bearing Tool (1600x)
EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM
Magnified HUD dials v1.5 - Medium
WernerSobe's NSM4 light
Radio mod

It plays just fine enough for Me... though, I do have to note that the sub I am running a career with, the only sub at that.. The T class, has a funky looking rudder & a dual set of rear dive planes... this is, of course, purely a cosmetic issue... yet, again.. am able to play it just fine.

M. M.

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