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Old 07-10-20, 04:14 AM   #60
von Zelda
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Default Tube Reload Times

Quote:
Originally Posted by MrMojok69 View Post
I can answer one of these.
The weapon reload times are the values in the individual sub files located in C:\Program Files (x86)\Steam\SteamApps\common\Cold Waters\ColdWaters_Data\StreamingAssets\override\ve ssels

It's this one. This is seconds:

[Weapon Systems]
TorpedoTypes=usn_mk48_adcap,usn_moss,usn_ugm84,usn _tasm,usn_tlam
TorpedoNumbers=21,0,4,0,0
TorpedoTubes=4
NumberOfWires=4
TubeConfig=1,1,1,1
TorpedoTubeSize=21
TubeReloadTime=480

The default in the game is 45 seconds, if I recall. GSmith's mod increases it to 480 seconds, which makes a lot more sense and makes it a lot more fun IMO. I increase the reload time to 480 in all the campaigns I play.
Thanks MrMojok69.

I can see what you mean about tube reloading times. Stock game has Russian subs around 30 and US around 40. I noticed that the 1990 Campaign mod has also increased the Russian subs to about 300 to make things comparable.

It then appears that PlayerWeaponReload Time=0.8,1,1.5,2 in the config file (and 0.1,0.3,1,1 in the 1990 Campaign) must be a modifier for the player's difficulty level as selected (//Easy, Normal, Hard, Elite).

Thus, for me, in easy mode, I would be either 40 x 0.8 = 32 in stock vs. 480 x 0.1 = 48 in 1990 mod.

Sounds about right with a slightly longer reload time in the 1990 mod, in all difficulty levels. Note: I've only played Cold Waters for a few days but I am improving. Thanks again.
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