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Old 12-27-20, 10:55 AM   #11
Joe S
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Join Date: Jan 2002
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Default firing solutions

May I offer a few suggestions?

I play with only a few mods, mainly sound and some graphics. I play map contacts on, because in a real submarine the Captain has a tracking party that maintains a manual plot, so the map contacts "ON" feature simulates the work of the tracking party. If you play with map contacts off its a little more work for you but it can be done.
With map contacts on, speed is the ONLY critical data you have to collect. Angle on bow is not that important if you get into a proper firing position to begin with, with your own course perpendicular to the target's track or course and between 500-1,500 yards from the target's track.

If you have the speed accurately estimated and in proper firing position range is completely irrelevant.

I suggest you print a copy of the target book to make it easier to find what you want. I then put together a sheet with the profile of each type of target and the AVERAGE mast height for each. For example, the average mast height for a Japanese destroyer is 69'. If there are notable exceptions I make a note of it. For example, the average mast height for a Japanese Battleship is 164' but the Kongo and Yamato have mast height of 140. That way, if I know the target is a destroyer I use the average mas theight and do not have to worry about finding the exact class of destroyer. For a Large Tanker, the average mast height is 98'. Medium freighter 78' and so on.
Using the map, draw a line representing the target's track (course). Maneuver your boat to a position ahead of the target and about 500-1,500 yards from the target's track. Mark an X on the current location of the target( at the tip of the bow)
Lower the scope. Wait at least three minutes. Raise the scope while looking at the map. as soon as the target's icon shows up on the map mark another x where it is and lower the scope. Measure the distance travelled and calculate the speed, then enter the speed in the TDC. I have a chart prepared for this purpose. for example, a target that travels 236 yards in one minute is moving at 7 knots. Enter the target speed in the TDC. Since you are already at approx a 90 angle to the target's track, set the angle on bow as best you can and enter the data. If you are off by a little bit it wont matter.
Depending on how much time you have, check the target speed a few times and make sure it has not changed course, keeping the scope up only long enough to allow the must current target position to show up on the map When the bearing on the target gets close to 0 degrees, (almost right in front of you) say at 340 degrees moving from left to right, or at 20 deg moving from right to left, make a final check with the scope. Mark the bearing with the TDC, set and enter the range, then down scope. Go to the TDC view and check to see of the tdc is correctly tracking the proper target, then fire your torpedoes.
A trick that you can use is to calculate how much lead you need to hit a target with the torpedo speed you are using. Once you figure that out, you can use the same amount of lead, in degrees, no matter what the range, as long as you are 90- degrees to the target's course. I have not used that method in a long time and I cant find the chart right now but it works. Not as much fun as doing it the long way.
I hope this helps!
Good Luck,
Joe S
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