Quote:
Originally Posted by vdr1981
I've noticed that some of mine merged ship recognition charts will induce just a slight gamefreez when selected, while yours will load instantly even if they are bigger in size? Any comment on this one? I used gimp...
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Quote:
Originally Posted by Sjizzle
i used pain.net and saved as dds in DXT5 interpolated Alpha and compresson type is Cluster fit
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For your reference:
http://www.poopinmymouth.com/tutorial/dds_types.html
http://www.moddb.com/games/cc-tiberi...-your-textures
http://www.poopinmymouth.com/tutorial/dds_types.html
I would use DX1 compression format for all the charts but the ones with an alpha channel, for which DX5 would be pereferable. In any case, no mipmap required, since charts are not scaled in game