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Old 10-16-16, 09:27 AM   #6035
vdr1981
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Join Date: May 2010
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Quote:
Originally Posted by Warham View Post
I mean the number of ships and convoys in the sea and as a consequence of a chance to cross them.
I would say that it realistic enough and within "realistic limits" provided by campaign files, given the circumstances of unscripted and random nature of SH5/OHII/TWoS campaign files. We can not expect to have complete reconstruction of WW2 sea traffic (that would be impossible and not very useful frankly speaking)

However, due to random and unscripted nature of campaign some illogicality are still possible, like occasional luck provoking enemy (read Polish) ships in Kiel canal early in the war, German supply ships in English channel in the late war ect...

From what I have learned so far, WW2 seas were pretty busy place with constant shipping traffic all over the world, somewhere/sometimes more, somewhere/sometimes less and SH files simulate this very well IMO. The fact that U-boat commanders had difficulties to locate this traffic is completely different story and it can be related to various factors, like Enigma code brake, inadequate air reconnaissance support ect...

If you check TWoS log files and my campaign improvements readme documentation you will find a lot intuitive tweaks which should enhance overall campaign realism...

Here's some of them...

Quote:
- Remaining anchored allied shipping will be packed inside harbor perimeters in order to protect them from underwater torpedo attacks (this wont be always the case with American harbors BTW)
- Removed player's ability to take provision (aka torpedo and fuel) in every "blue" coastal "willage" outhere. Only historically correct bases will be able to support U-Boat operations within a certain date span...
- Contacts reports probability variations dependent of war period/campaign. Probability will increase until mid war and than it will went down again in order to simulate number of U-boats available, Luftwaffe engagement in SSSR, Enigma code cracking ect...
- Revised/decreased convoys/traffic spawn frequency.
- Revised/decreased taskforces/warships spawn frequency.
- Revised/better distributed convoys/traffic speeds. By defauly, speeds were almost always 6 or 9 kn; Now, Slow convoys ~5-6kn, fast convoys 9-10kn and all others 5-9 kn with tendency to slower speeds.
- Higher speeds for troop transport convoys, 10-15 kn (all campaigns except MG).
- All airbases in opening CW campaign from "veteran" to "competent" in order to simulate less trianed airman crews.
- Convoys formation density is set to vary from 700m-900m of spacing between columns/rows (by default always 900m). These settings will best match historical convoy formations records provided by GAP and by various aerial photos/videos of WWII Atlantic convoys.
- Medium and small size merchants should now make majority in British coastal and slow moving convoys (with letter "S" at the and in convoy designation, MKS,ONS ect...).
- Units/warships skill variations dependent of war period/campaign, from Competent to Elite...
- Added internal cargo option for sea traffic (which will match external cargo settings most of the time).
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