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Old 04-04-11, 07:53 PM   #48
Dignan
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Join Date: Mar 2008
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Quote:
Originally Posted by stoianm View Post
stoianm Manual TDC with Real navigation and Realism 100% tutorial for SH5


1)How to use attack periscope to find course, AOB, range etc from an ship with real navigation and realism 100%
2)How to choose the best position before making the final attack on an ship using Real navigation
3)How to add al the data in the TDC and how and when to fire your torpedoes
4)How to sunk an wounded ship at surface with the deck gun using the Trevally Automated Scripts v0.5
5)How to obeserve what the last FIX by TDW (ships taking damage by fire) is working
6)How to not use an electric torpedo with magnetic pistol and torpedo depth setted under the ship keel


To play in this manner you need to have installed this 3 mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus
2)NewUIs_TDC_6_4_0_Real_Navigation
3)Trevally Automated Scripts v0.5











Hey Stoi,

I watched these TDC tutorials again. (I'm still having a hard time getting used to the uboat after playing US Fleetboats so much ). Anyway, I notice in all your tutorials and many others' that you always attack at 90 degrees to teh target track. Is this because the AOB dial will not persist. I see how it makes it easier to make last minute adjustments to AOB when you are at 90 degrees. That is the advantage of Fast 90 Attack / Dick O'Kane methods. Are we stuck with 90 degree attacks until the AOB persistence bug is fixed?

Also, can you not be moving when entering TDC solutions? Sometimes the tactical situation calls for my sub to be moving and not at 90 degrees so I'm trying to figure out how forgiving/adaptable the uboat TDC is for those situations.

By the way, I saw the first part of the Das Boot movie. Very well done. Looking forward to the rest.
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