Thread: [REL] Dark Waters
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Old 04-16-22, 12:30 PM   #1240
KaleunMarco
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Quote:
Originally Posted by propbeanie View Post
Are you certain that is the right Group? When using a Single Mission, the majority of the whole campaign file set also loads.
yes, i am certain. i created the RGG for this particular mission.

Quote:
Originally Posted by propbeanie View Post
Also, you don't show the Properties of your Group, so is it possible you are spawning several at one time there? If you change things to be like lurker did them, you also have to limit the number of groups and the number of ships each of the groups can spawn, else you sometimes end up with Group upon Group piling together into a mess. But from what you did, you suspect the 10,500 ton tanker?
i do not believe that the RGG is spawning several iterations of itself simultaneously. i say that because the spawns are set for 72 hour iterations and the group is proceeding at 10 kts so each spawn group has plenty of time to pass through the area of operations before the next one spawns.

Quote:
Originally Posted by propbeanie View Post
btw, the "M-KF-M" means Mast - Kingpost with Funnel right by it - Mast. I do not remember the (O)... Just another way to help identify a ship class.
no offense, but what idiot came up with this idea of naming merchant ships by Mast, Kingpost and Funnel? i ask because it resolves none of the questions that any sea skipper would ask: how long is she, what is her draft (draught), what is her displacement, what is she carrying, under whose flag is she sailing? LSMFT is meaningless.

ok, on to the next. so, i added some individual ships in order to test spawning as well as trying to nail down the CTD-on-torpedo-hit issue. here is the relative placement of ships from the ME. you can see the roster description underneath the ship-icon. the circled icons mark those ships that actually spawned during the career-mission. the hard-to-read Green is courtesy of the ME and not me.
the date of the mission is November-December 1940.



each one of the eight ships has availability at the time of the mission per the Roster definitions but only three spawned. WTF?
since these ships are individual placements and they are all available per the Roster definitions, they will appear only once in the mission, 100% of the time. or at least should appear 100% of the time. clearly, that didn't work so well.

and, each of the ships that did spawn were successfully destroyed with torpedoes with no CTD.

so, lots of questions which were not questionable prior to this particular mission.
  • why do only three of eight ships spawn?
  • if the tanker that spawned as a single ship is the same type/class tanker that spawned in the RGG of my previous attempt, why was i able to torpedo her now but previously torpedoing resulted in a CTD?
  • if the tanker that spawned as a single ship is NOT the same as the tanker that (may) caused the CTD last time, why is that? the date range is the same and the class is the same.
  • if the tanker that caused the CTD previous really didn't cause the CTD when it was hit by the torpedo, then what did cause the CTD?
i am trying to think of other scenarios that i can create and test to narrow the open items down to a single answer.
any ideas you can share are welcome.
+++++++++
p.s.
so, in pursuit of more data, i opened the .MIS for the career-mission causing the CTD with Notepad and found a couple of issues.
the ME is not creating RGG entries according to the Roster and Sea folders.
;Merchant ships
Type100=Replenishment
Type101=Tanker
Type102=Cargo
Type103=Troop Transport
---
this is a tanker definition in the mission:
[RndGroup 1.RndUnit 1]
Class=TUS
Type=103
Origin=British

Type 103 is not correct. it should be 101.
----
Here is a troopship definition in the mission.
[RndGroup 1.RndUnit 2]
Class=PPE
Type=103
Origin=British

Type 103 is not correct. the PPE is Type 109.
[Unit]
ClassName=PPE
UnitType=109

in fact, ALL of the ships in the RGG are Type 103. it would appear that the ME went "rogue", drank the Type 103 Kool-aid and that was that.

so, for the next run of this mission, i will use the ME to create and place the ships, then create the waypoints and then go back and edit the Type field with Notepad.

are we having fun, yet?
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Last edited by KaleunMarco; 04-16-22 at 01:47 PM.
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