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Old 09-23-20, 03:43 AM   #310
all_my_loving
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Join Date: Jun 2017
Location: Taiwan
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Quote:
Originally Posted by Anvar1061 View Post
You find a podljki image.
data/Menu/Data/LOAD CAREER2.tga
Find the location in the menu_1024_768.ini file

Change the font color
Color=0xE26522FF
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
in the block [G17 I**]
to the color you need

 

White 0xFFFFFFFF
Black 0x111111FF
Orange1 0xD26400FE
Orange2 0xDD5800FF
Orange3 0xE26522FF
Tan 0xEBCF99FF
Light Tan 0xCDB59EFF
Brown 0x593A20FF
Light Brown 0x9F8671FF
Gray 0x8B8989FF
Light Gray 0xB0B0B0FF
Green 0x329632FE
Light Green 0x00FF99FF

*Manual_menu1024_768.pdf
I modified [G17 I6] section
StatesColors=0x8B8989FF, 0xEBCF99FF, 0xDD5800FF, 0x995800FF
to StatesColors=0x111111FF, 0x111111FF, 0xFFFFFFFF, 0xFFFFFFFF, Only part of the font color can be changed, the rest
of font cannot be modified, like these:
http://www.mediafire.com/view/ps3wln...17-49.png/file
http://www.mediafire.com/view/pnddsg...17-52.png/file

according to geralt's post that he said text color from orange maybe with hardcoded, it is beyond my ability in programming.

 
Quote:
Originally Posted by geralt View Post
I've tried sometrhing similar using Sober's rig for red mod idea.
I wanted to change color of the main concole text.

Bad news: I haven't found any way to change 'highlighted' text color from orange...I've looked through the menu_1024_768.ini file... nope... maybe it's hardcoded


Good news: you don't need it I found these things
- you can change color of font*.tga
- you can change the color of frames when select an officer and - other ingame texts in the menu*.ini file

small example what I've learnd:
I wanted the main console text not to be white/ornge
I use the the font 'FPHunt15.tga' so I took this file and change the color for red in any photo/graphical editing software and saved as 'FPHunt16.tga' then I added new font to menu.ini and change the font udes in the main concole

Code:
[Fonts]
Fonts=19
Font0=DATA/Menu/Fonts/FPHunt26.tga
Font1=DATA/Menu/Fonts/FPCond14.tga
Font3=DATA/Menu/Fonts/FPHunt38.tga
Font4=DATA/Menu/Fonts/FPHunt12.tga
Font5=DATA/Menu/Fonts/FPHunt15.tga
Font6=DATA/Menu/Fonts/FPSmall.tga
Font7=DATA/Menu/Fonts/FPPencil12.tga
;Font10=DATA/Menu/Fonts/FPArhi24.tga
Font10=DATA/Menu/Fonts/FPHunt15.tga
Font11=DATA/Menu/Fonts/ShellsNr.tga
Font13=DATA/Menu/Fonts/FPCond18.tga
Font14=DATA/Menu/Fonts/FPCond12.tga
Font15=DATA/Menu/Fonts/FPCond9.tga
Font16=DATA/Menu/Fonts/FPBro20.tga
Font17=DATA/Menu/Fonts/FPBro100.tga
Font18=DATA/Menu/Fonts/FPHunt16.tga  ;new red font

[G3F I152]
Name=Messages; FLB Sale`s 6 Anzeigen 
Type=1029;Static text
ItemID=0x3F040002
ParentID=0x3F040000
;Color=0xFF00FFBB
Color=0xFFFFFFBA
Pos=20,-23,700,70; Original Pos=20,-23,385,107
;Font=5; Original Font=13
Font=18 ;new red font
Text=0
TextFlags=0x10
changing color of frames when selecting officers
as you know the color is in hex so it's RRGGBBxx I use orange
(D26400AA) and dark red (CC0000AA), the xx also in hex value means (I hope) the opacity of the color
Code:
[G3F I2]
Name=Highlight
Type=1030;Static bmp
ItemID=0x3F000002
ParentID=0x3F000000
Pos=0,198,40,40
;Color=0xD26400FF
Color=0xD26400AA
Materials=1
Display=4;All directions
Mat 0=data/menu/gui/layout/high.tga
MatFlags=0x1
TexFmt=0x9

[G3F I3]
Name=Selection
Type=1030;Static bmp
ItemID=0x3F000003
ParentID=0x3F000000
Pos=0,246,40,40
;Color=0xD2AA00FF
Color=0xCC0000AA
Materials=1
Display=4;All directions
Mat 0=data/menu/gui/layout/sel.tga
MatFlags=0x1
TexFmt=0x9
and back again to the main console... I found that the orange 'highlighted' color it's not always orange
It depends on the basic color in font*.tga file
when the default text is e.g. blue then the highlighted is dark grey/black I guess it's the defalt (blue) + highlight (orange) = dark grey

hope this will help I'll add some screens later
sorry for my english

edit screens:
ingame


main screen


I only know that I can change background color in a simple way, to prevent confusion again.
like this
http://www.mediafire.com/view/8b9xjx...39-26.png/file
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