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Old 02-29-16, 04:08 PM   #28
nsomnia
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Join Date: Nov 2012
Location: Canada
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I spidered and downloaded every document i could find on maritime.org some 80,000+ pages, figures and images.

That with my new reading material (C++ books) should have me on my way to making some good simulations.

I did some beginner setups for missions and boat fittting out today.

Its mostly GUI work as most of the graphics/simulation I need to learn more, the gameplay I feel just wouldnt be appreciated yet (why shoot at a randomly spawning ship over and over no fun) so I might do some cinematic renderings. And start modelling the interior of a pig boat.

(Theres over 500 pages and images on the 5" gun alone... I could spend days reading this, if only I had the skills to boil it down to gameplay fast enough)

Pretty close to getting a simple crew and sub-systems selection screen setup and then some projectile work, a few bot AI ships to shoot at and then gonna get back to learning more C++/UE4 API. We'll call it v0.1-alpha
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads

Last edited by nsomnia; 02-29-16 at 04:33 PM.
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