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Old 05-27-10, 03:25 AM   #30
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
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Quote:
Originally Posted by h.sie View Post
Hi WB,

F_ck, i fear you are right.... but maybe it could work to replace an existing text file by an empty one? To be tested....

Or to replace the *.cfg file by a file with references to a different merchant ship type? But not a nice workaround.


EDIT: LGN1 is right. No good idea. I forgot about the savegame problem.


The random folder function in SH3Cmdr. is very good, but not very flexible I think. For my randomize searchlight mod e.g. I need 100 folders to achieve a probability of 1% for a single ship.

If one now additionally wants to randomize something different with a probability of, let's say, 50%, one has to add the appropriate files in 50 of these 100 folders.
If you're using the random folder function then you could place the whole Q-ship mod into 25 of your 100 folders. It wouldn't solve the problem of sometimes seeing multiple Q-ships in a single patrol but it would mean that you'd only see one on average every fourth patrol.

@jimbuna - may we have permission to use your Q-ship mod to create a randomisation effect so there are less of them out there?
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