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Old 02-18-16, 06:49 PM   #12
nsomnia
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Join Date: Nov 2012
Location: Canada
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Spent the day simulating the 38d81/8 torque curve to a realistic enough level to give room for tech trees and variables (and engine nerds) but at the same time fun enough to control.

The heart of it is taking the current telegraph value (-3 to 4 inclusive) times the current number of engine turning the prop shafts (0-4) and squaring it, then multiplying that by the drag curve based on speed and torque curve based on RPM. Feels very realistic and will allow overpowering for just that little bit more power this way due to adding drag and torque curves this time plus using non-linearity in the way power output is calculated (squaring for example)

1.1-5.4-11-20 knots at ahead slow to ahead flank.

I'm also just using a basic tiny modifier for surfaced vs submerged speed.

Have the forward and aft port/stbd ballst and trim tanks setup, going to get around to setting them up for your basic operations then manual control tomorrow
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Last edited by nsomnia; 02-18-16 at 06:55 PM.
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