Quote:
Originally Posted by Stewy1
What did you think of the stoush with the Osa? Too easy? Just right?
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I think its ok. With helo i could recognise this danger earlier. I thought it could be hostile ship after watching his speed and course changing. Most of civilians keep course and speed. This contact increased speed up to 23 kts.
Quote:
Originally Posted by Stewy1
My missiles never hit his Styx missiles - so firing first was always a priority. One missile would kill either me, or the LNG carrier.
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Missile attack is always damgerous. As you saw, one missile wasnk showed correctly and my CIWS started to scream :P
Quote:
Originally Posted by Stewy1
I see you've got orders to strike the camp. But if you have no helos due to that bug, I don't know if you'll be able to see it from the shore. Naval gunfire will hit it, but you'll need to spot the rounds.
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Hmm im afraid it will be too complicated for me without good helo spotter. Also transit will take about 6 hours so leaving LNG tanker for so long time (i predict 15 hours) isn't good idea.
Btw this scenario is very interesting but i would like to play it more compressed :P
Unfortunatelly bugs preventing me to act as i want to. Without helos i feels like without both arms. Maybe next time i will use only 1 helo? But i dont like to wait once more for so long time for "action".