Quote:
Originally Posted by kapuhy
I'd prefer not to make new zone types if I could to avoid compatibility problems, but I think existing zones will be enough. Currently I'm doing live fire exercises with a lot of fishing boats
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I understand that
Quote:
Originally Posted by kapuhy
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Oh, sorry, I had missed that post!
Quote:
Originally Posted by kapuhy
SHIV shows up partially (only the base part, not the second arm and barrels) and refuses to fire.
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Okay, so let's start from the SHIV YGun. In SH4_guns_radars.dat you should:
- rename the label at chunk #358 from 'YGun02' to 'YGun_SH4_02';
- rename the label at chunk #361 from 'YGun_barrel02' to 'YGun_SH4_barrel02';
- rename the label at chunk #364 from 'YGun_barrel01'' to 'YGun_SH4_barrel01';
- change the Id of the node at chunk #357 from '0xfffffd33814467cd' to any other random Id;
in SH4_guns_radars.sim:
- change the parent Id of the node at chunk #72 from '0xfffffd33814467cd' to the new Id assigned in the previous step;
- change the 'Barrel' parameter in the wpn_KGun controller at chunk #71 from 'YGun_barrel01' to 'YGun_SH4_barrel01';
- change the 'Barrel' parameter in the wpn_KGun controller at chunk #73 from 'YGun_barrel02' to 'YGun_SH4_barrel02'.
Let me know if anything changes in game.