Thread: [WIP] Fairmile B Motor Launch
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Old 09-11-19, 05:19 PM   #42
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by kapuhy View Post
I'd prefer not to make new zone types if I could to avoid compatibility problems, but I think existing zones will be enough. Currently I'm doing live fire exercises with a lot of fishing boats
I understand that

Quote:
Originally Posted by kapuhy View Post
I posted a screenshot earlier in this thread:

https://www.subsim.com/radioroom/sho...6&postcount=22
Oh, sorry, I had missed that post!

Quote:
Originally Posted by kapuhy View Post
SHIV shows up partially (only the base part, not the second arm and barrels) and refuses to fire.
Okay, so let's start from the SHIV YGun. In SH4_guns_radars.dat you should:
  • rename the label at chunk #358 from 'YGun02' to 'YGun_SH4_02';
  • rename the label at chunk #361 from 'YGun_barrel02' to 'YGun_SH4_barrel02';
  • rename the label at chunk #364 from 'YGun_barrel01'' to 'YGun_SH4_barrel01';
  • change the Id of the node at chunk #357 from '0xfffffd33814467cd' to any other random Id;

in SH4_guns_radars.sim:
  • change the parent Id of the node at chunk #72 from '0xfffffd33814467cd' to the new Id assigned in the previous step;
  • change the 'Barrel' parameter in the wpn_KGun controller at chunk #71 from 'YGun_barrel01' to 'YGun_SH4_barrel01';
  • change the 'Barrel' parameter in the wpn_KGun controller at chunk #73 from 'YGun_barrel02' to 'YGun_SH4_barrel02'.

Let me know if anything changes in game.
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