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Old 04-07-22, 11:57 AM   #765
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


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Quote:
Originally Posted by merc4ulfate View Post
Forgive me I wasn't understanding of the post about this but doesn't the mod already have vickers sea life mod? I saw the suggestion to add it manually to the list to cure the squares moving through the water?

If it is already there why add it again please?

Just curious.


No problem.

When the mod was uploaded originally, a texture was inadvertently left out, which caused the sea life to show up as weird "squares" instead of the fish etc.

Mod is a large file and not easy to upload to subsim as have to go through a admin, so not going to upload again just to fix one issue until next version (V2.0) Activating the sea mod independently solves the issue, which has been corrected in forthcoming release.
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