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Old 04-06-22, 02:14 PM   #759
Captain Wreckless
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Join Date: Jul 2003
Location: Edmond, Oklahoma
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Quote:
Originally Posted by Bubblehead1980 View Post
Yea, commenting out does not always work. Sometimes relationships in files are not are obvious. SH 4 is very sensitive about some things lol.


Ah, . Did you try the late war scope which essentially restores the default night periscope? Also, to be fair 5000 yards is a long way to see anything through the scope at night, even on a moonlit night, range needs to be closer for sure. I basically use radar for approaches at night until about 2000 yards, then can get a decent silhouette of target at least and plot to fire from 1000 yards or less. Enough do not need to pop up to radar depth anymore by that point as the TDC has a decent solution locked in, refined once have visual contact.



Nice job. Yea, fire mod is great. I've tooled around with it to keep the visual fires burning longer, because even when the visual dies out, the fire is still burning. If you have external cam on and get close can hear the "crackle" of a fire, means it is still burning, eating away at the ships hull strength over time, if it degrades it too much before fires go out, ship will sink. This will often retrigger the visual fire. I have witnessed it though where fire goes out, can't hear the fire either, than it catches fire again, simulates fires flaring back up, it happens. In forthcoming version i've increased sinking times, so sometimes get ships like tankers which are doomed, but stay afloat burning for a decent period of time. Interesting at night when hit one , and esp if two, lights up the immediate area. During surface attack, can help expose you to other escorts though have found since escort visuals are sensitive to light changes, more light, means they can se you better (obviously )

Hmm , sounds like heavy seas helped shield you from the DD, perhaps allowing perhaps let you get away with a little too much on this occasion lol.

Funny thing though is I've had some DD's be perfectly competent during heavy seas, not as effective due to waves but still competent, then some are just incompetent once seas state gets about above certain point, usually around 19 knot winds (10 meters per second) , which kicks up waves decent bit.

I haven't tried the late war scope. I've got the early scope mod installed. I'll take it out and see how it goes. Yea 5K yards is a bit far. I was testing it on a passing Tug on my way to Kiska.


I think it's funny when radar or lookout spot a passing ship and it's either a fishing trawler, tug, or small merchant flying "Old Glory" all in enemy waters.



I play with external camera active. I've heard the fire crackle.
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United States Navy 1979-1982
"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
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