As someone further along in the gameplay directino but much less along in the models and ideas, and using a different engine. Please find more team-members, doing this alone has wasted 12+ months of my life. Doing it with a team has gotten more done in a couple months than since i originally started tinkering on my own.
Otherwise looks great, hard part is keeping the hardcore sim parts like clicking buttons on a canvas to engage/disengage a clutch bool open to be automated/user controlled while maintaining a playable GUI (and game for that matter)
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
|