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Old 06-24-17, 08:56 AM   #58
Kazuaki Shimazaki II
Ace of the Deep
 
Join Date: Jan 2006
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Originally Posted by Nippelspanner View Post
"Slightest flaws"?
A subsim that claims to deliver the commanders perspective yet forces the player to drive the boat himself (from all the things it has to be that!?)
OK, why do you find maneuvering and only maneuvering unacceptable. And how many times did you broach, ground or otherwise lose control?

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and doesn't even have voices for the crew, sorry, that isn't a "slight flaw", that's a major flaw
Again, why is the lack of a "Bitching Betty" such a problem for you? I have the same feeling about this as the steering. It actually makes you pay attention, which actually makes the net experience closer to the real thing. Think of how many times you have engaged maximum time compression in say Dangerous Waters confident that someone would nicely tell you "Oh we have a new contact" or "Torpedo in the Water", rather than actually paying attention?

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CW has more issues.
The AI probably causing the most problems, from enemy subs that regularily ground themselves nose first,
The enemy subs that ground themselves are a problem, but probably it is related to the fact Cold Waters has tried to be relatively ambitious (realistic) about the depth control that makes a reliable depth control algorithm harder to program.

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to lackluster torpedo evasion and
The torpedo evasion could be better, but frankly, in aggregate terms (that is, in terms of getting things to hit), it is no worse than the AI torpedo evasion in Dangerous Waters. Further, if they somehow implemented perfect torpedo evasion, all of a sudden they would be very hard to hit. Do you want to waste half your torpedoes trying to kill one sub?

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questionable sensor-values/behavior.
Oh yeah, you didn't like the fact they liked to use active sonar, which made you so scared of them now you just fling BoL snapshots on their pinging bearing. If they had done what you wanted them to do, you would have been able to shoot them the way you "wanted" to, with a TMA analysis. In short, even in their flawed state, they are sufficiently threatening to make you do what you did not want to do, and you want to change their behavior so they won't be able to do that. Hmm...

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Or what about the silly SEAL/TLAM missions?
Are the devs serious about these!? They are beyond ridiculous, especially the SEALs mission(s). Say "simulation" again please.
Well, I'm sure how Red Storm Rising handled its TLAM mission had something to do with it. They were apparently quite close to the shore. So close they were right next to a Grisha... I suggest you write Tom Clancy ... oh yeah, he's not with us anymore...

Besides, a TLAM mission in the middle of nowhere would be a non-mission. for such a mission, they might as well put a dot on the strategic map you navigate to, then you just click "Fire TLAMs" and it is done.

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No neutrals, no friendlies, no nothing - uh, whales, fancy!
Why would there be neutrals that just happen to be in your area when there is a frigging war going on? And the friendlies have been cleared so you can attack freely.
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