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Old 03-15-21, 05:19 AM   #15
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Rosomaha View Post
I understood you correctly: the mechanics of the torpedoes remained the same as in the original game with the same shortcomings, but TDW made a solution to the issue with “magnets " by changing the Spheres and Boxes, namely, taking their geometric boundaries outside the 3D models in the files of the destruction zones in individual ships-units?
No, if memory serves, fixing the issue required an hardcoded patch, but the patch alone is not enough: some ships require their collision spheres near the keel to be adjusted for them to be subject to magnetic detonations...
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