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Old 08-09-14, 03:45 AM   #302
Tango589
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Join Date: Jan 2008
Location: A little south of sanity
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Quote:
Originally Posted by TheGeoff View Post
Good idea - a ballast system failure could definitely be an interesting (and difficult!!) situation to deal with. Not quite sure how to implement it, since there's no actual in-game object representing the ballast tanks, but I'll give it some thought and see what I can come up with.
A idea for implementing this may be that instead of having pumps, valves etc. to deal with in a failure, there is a buoyancy and depth keeping control panel that can throw a strop now and then.
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