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Old 11-08-08, 11:50 PM   #4
Onkel Neal
Born to Run Silent
 
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Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,289
Downloads: 534
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Quote:
Originally Posted by Subnuts
Salvo!
You just tied Fincuan for the race to Ace.
Salvo!


From the review:

Quote:
Unlike many games, the interface of Salvo! is largely graphical. Squadron commands, crew management and ammunition selection is done on a small screen that pens up with a right click on a ship. Making changes is simply a matter of clicking on an arrow or a simple icon. Movement orders are given by clicking on arrows along a ship’s path. An outstanding if unusual feature is the combination of different cursors and action markers. When a ship can move, the cursor becomes a steering wheel. If a ship can fire, the cursor becomes crossed cannon and a flaming cannon ball with the range appears over the target. Click on the marker and – BOOM! Object markers appear near a ship if she can perform an action, e.g. a grappling hook appears if ships are close, crossed swords show up if boarding is possible or an axe is there to unfoul. Players merely click to perform an action. Hovering cursors show the present state of a ship and a click opens a more detailed description. Wind direction and compass headings are clearly marked.
I'll have to think extra hard for a way to stump you with MS#20... tomorrow.

Neal

Last edited by Onkel Neal; 11-09-08 at 09:41 AM.
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